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Recent Content

parseInt

Parse a numeric string in some specified base and the quantity as an integer

toString

Generates a string representation of an integer using the specified base

Raster Terrain Engine

This is a raster-based terrain engine which supports both construction and destruction in real time. In the example, the left mouse button is used to destroy a region of terrain...

line_intersects_line

Tests whether the line (NOT line segment) running from (x1, y1) to (x2, y2) intersects the line running from (x3, y3) to (x4, y4).

arab2roman

Constructs a Roman numeric representation of a given integer (which should be typed as a real, not a string) between 1 and 3,999,999.

string_soundex

Returns the Soundex code of some string

dec2hex

Returns a hexadecimal string representation of some integer (which should be given as a real, not a string).

Featured

Graph Library

This is a library of scripts for creating, manipulating, searching and rendering weighted digraphs. The scripts mimic the built-in data structures, so they should be easy to adapt to....

ds_list_sort_ext

This script sorts a list using a given quantifier script. This should be a 1-ary script which takes a list element as input and returns a real value that can be used in sorting. For...

Monotony

This is a small open-source game, inspired by Jonathan Mak's Everyday Shooter. I may expand on it if I have time later....

General Application Framework

I put this together several months ago with plans to use it for some personal projects, but since switching to Ubuntu my access to GM has been very limited. Ergo, I'm opening it up...

decimal2fraction

Converts a decimal number into a fraction (represented as a string)

Smooth Collision Engine

This engine allows objects with arbitrary shapes to move smoothly against surfaces with arbitrary shapes, at arbitrary angles. The latest version includes support for smooth rotational...

News

12/29/08: Milestone: 100 items of content

12/28/08: GMN's official launch!

12/20/08: Resumed work after a long break from the project

04/15/08: Began working on GameMakerNetwork.com