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Recent Content

Jump & Punch

Controls:
Space bar- Jump
P- Punch
Arrow keys: Move around
Q: Quit

Jump on top of enemy

This engine shows you how to jump on top of the enemy and kill him. But if he makes collision with you and you haven't jumped on him, you are dead.

ds_queue_invert

inverts the order of numbers in a queue

Tank Editor

This is a component that will be integrated into my RTS game that involves, well, tanks. This is a bug free (I think) version (yes, I stole sprites from Battleships forever....

parseInt

Parse a numeric string in some specified base and the quantity as an integer

toString

Generates a string representation of an integer using the specified base

Raster Terrain Engine

This is a raster-based terrain engine which supports both construction and destruction in real time. In the example, the left mouse button is used to destroy a region of terrain...

Featured

Graph Library

This is a library of scripts for creating, manipulating, searching and rendering weighted digraphs. The scripts mimic the built-in data structures, so they should be easy to adapt to....

ds_list_sort_ext

This script sorts a list using a given quantifier script. This should be a 1-ary script which takes a list element as input and returns a real value that can be used in sorting. For...

Monotony

This is a small open-source game, inspired by Jonathan Mak's Everyday Shooter. I may expand on it if I have time later....

General Application Framework

I put this together several months ago with plans to use it for some personal projects, but since switching to Ubuntu my access to GM has been very limited. Ergo, I'm opening it up...

decimal2fraction

Converts a decimal number into a fraction (represented as a string)

Smooth Collision Engine

This engine allows objects with arbitrary shapes to move smoothly against surfaces with arbitrary shapes, at arbitrary angles. The latest version includes support for smooth rotational...

News

12/29/08: Milestone: 100 items of content

12/28/08: GMN's official launch!

12/20/08: Resumed work after a long break from the project

04/15/08: Began working on GameMakerNetwork.com

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